After Effects Animation Project
- Solar Chin
- Nov 7, 2023
- 2 min read
Updated: Feb 9, 2024
Name Final Project:
Keyframes are to document a movement or change in asset. Press (P) to pull up the positions information.
Easing refers to the coherent movement of the animation. By right clicking, you can select 'easy-ease' for this specific setting.
Masks allow for assets to be shown only where you intend them to be seen. You can clip the two layers together by creating a shape layer, toggling to the other setting and selecting track matte and alpha matte. Then the asset will only appear visible where you placed the shape.
Notes:
Animation name demo
-the background is transparent
1 - project template out download it
2 - open up After Effects and the project file
-animations inside an animation is called a composition (comp 1)

3 - Layer - New - Solid (cmd + y) or right click timeline
4 - Choose colour and name (background)
5 - use type tool (cmd + t) on the comp 1 layer
6 - write name and make sure its 240-340px and in capitals

7 - use the snapping tool to make sure the text is in the centre
8 - put the text on the outside of the background then using a keyframe, place the time indicator at 00:00
9 - move the time indicator to 00:05 mark and put the text back into the centre.


10 - create copy of first layer in darker colour to create a shadow effect and move it slightly left or right.

11 - file - export - add to render queue
12 - change the export to the right section

Actually I created another version of the moving name with a moving background and masking techniques.

Camera Movement:
We first imported the file into After Effects, then deleted the 'One Node' camera file.
The going into [Layers] -> [New] -> [Camera] and made our own One Node Camera, the One Node camera is only able to move in X and Y axis so I experimented with the zoom effect.

By moving the light pink anchor points, I am able to record the movement onto the timeline and make it move to where I recorded the zoom points to be.
This allowed me to learn about camera perspectives and implement it into my own work.

A Two Node camera is a camera with a point of interest. Unlike cameras in real-life a Two Node camera revolves around a single point in 3D space. This makes complex movements like orbits and arcs possible. Whereas One Node cameras are typically used to simulate realistic camera movements, Two Node cameras can be helpful to create camera movements that wouldn’t be possible in any other way.
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